Wednesday, September 26, 2012

Monitoring My GAME Plan...

Monitoring My GAME Plan

This past week I have begun to implement a grammar lesson that I created with the Honors English teacher in my department.  I have observed him several times, and I am fascinated with his ability to make activities on the SMART board aesthetically pleasing.  We met and discussed the idea of expanding students understanding and implementation of figurative language devices in their writing.  Cennamo, Ross, and Ertmer support this type of interaction stating that it can be motivational for students (2009, p.93).  This last week, I had students begin learning different figurative language devices.  Once they understood the definitions, I began having them incorporate them into their writing by having students use images—all of the images were taking from Reuters—to elicit stronger writing.

My students had been struggling with expanding their writing, and after the activity, students were more comfortable in implementing figurative language devices into their writing.  Most of my students were struggling with when and how to implement figurative language into their writing.  By introducing the definitions and providing examples, students were able to view the images and apply figurative language devices into their writing.  This skill was strengthened by the SMART board skills the teacher showed me.  I was able to manipulate the clauses and phrases on the SMART board and rearrange them into coherent sentences.

Next week, I am looking to have my students use the same concepts of figurative language, but learn how to break the rules of grammar to make their writing stronger.  I will be using the same SMART board techniques, but will also be implementing the use of the HoverCam as a tutorial device to demonstrate to students how to properly break the rules of grammar.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, September 19, 2012

Updated: GAME Plan...

When reviewing my GAME plan I understand that I will need a few different resources in order to accomplish my goal.  The first step I am taking to accomplish my GAME plan is to start collaborating with a few of my colleagues.  I will focus our work together on designing new activities that focus on student centered technology integration.  I have begun talks with the Honors English teacher in my department on new technologies that he has used that have yielding positive results in his classroom.

Furthermore, I am in talks with an old professor from my undergrad with whom I worked with on two publications on folklore and music to improve student writing.  He introduced me to the idea of using technology as a teaching tool and when teaching in high school he focused always having students present their work in a visual art form using technology.  He has agreed to help me accomplish my GAME plan goals.

Finally, I will need to complete more research on my own to discover new activities that our student centered and integrate technology.  I will conduct my research through educational websites and blogs.  I will also utilize my learning community, as well as the message board for NCTE.  My research has not begun yet since I have focused on contacting the aforementioned individuals.  Once our schedules are set-up to conference and share ideas, I will then begin my own research and focus on finding new activities to implement in the classroom.

Wednesday, September 12, 2012

GAME plan...

While reviewing the indicators of the National Education for Teachers there were a few that were intriguing, but two indicators in particular really made me reflect on my style of teaching and overall philosophy.  The two indicators were found in the Design and Develop Digital-Age Learning Experiences and Assessments standard.  The first indicator states teachers should be able to “design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity” (International Society for Technology in Education, 2008).  The second states that educators should be able to, “customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources” (International Society for Technology in Education, 2008).

My GAME plan in making the move towards mastery of these indicators is outlined with reflections on certain ideas and concepts presented in the standards.

The first goal I will begin to implement in my classroom is student-centered technology in my lessons at least once a week.  If I am to implement this type of technology more often I will.  However, I want to make sure that the technology used is beneficial for the student and not just an activity using technology for the sake of technology.  Secondly, I want these lessons to offer multiple opportunities for students to demonstrate content knowledge and skills and to incorporate multiple styles of learning.

I will collaborate with fellow English teachers to learn of activities that incorporate technology and are driven by the students.
I will collaborate with the Science department to learn of activities that incorporate technology in my class.
I will research through National Conference for Teachers of English (NCTE) for activities, plans, and topics that can be incorporated in my class.

After each technology lesson, I will reflect on the overall quality lesson to help myself gain insight on how to properly implement student-centered technology lessons in the classroom.  I will reflect by asking myself “are the students engaged in the activity?”  Did the technology help deepen the students understanding in comparison to past years (Cennamo, Ross, and Ertmer, 2009)?  Have my students effectively demonstrated learning?

After several lessons, I will determine if the implementation of the technology centered lessons are in fact effective in enhancing my mastery of the above indicators.

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education. (2008). National education standards for teachers (NETS-T). Retrieved from